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Old Jun 10, 2006, 01:27 PM // 13:27   #1
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Default The base armor and HP of Mursaat bosses

Basically all I want to know is where can I find that out or if anyone knows can they tell me? Because that monk Mursaat boss takes forever to kill.
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Old Jun 10, 2006, 04:24 PM // 16:24   #2
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This should be moved to the Q & A section.

I don't think their armor is different. I think they have absorption bonuses beyond what a war could get. Their very high lvl is also another reason you cannot inflict much dmg.
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Old Jun 10, 2006, 04:56 PM // 16:56   #3
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Bring interrupts, armor and HP is nothing if his monk skills are healing him.
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Old Jun 10, 2006, 06:59 PM // 18:59   #4
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Quote:
Originally Posted by garethporlest18
Basically all I want to know is where can I find that out or if anyone knows can they tell me? Because that monk Mursaat boss takes forever to kill.
Just use Diversion or Distracting Shot, they p00n him.
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Old Jun 10, 2006, 07:55 PM // 19:55   #5
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No absorption, I think. Obsidian Flame, Crystal Wave, and all the other defense-ignoring skills+spells deal full damage.

However, for non-armor ignoring damage, spell damage is reduced on higher level foes, if I recall correctly. On a level 28 foe, you'll apparently deal 65% of your possible damage.

If I had to give a rough estimate of their armor, it would be 140 AL.

118 damage lightning orb (attribute 18, max with Glyph of Ele Power) deals a whopping 37 damage to them.
37 on a level 28 foe with a non-armor penetrating spell is about 103 AL. 103/.75 = 137, before Armor Penetration reduction.

But, I could be using an outdated source for damage calculations. http://www.rpgstars.com/characters/d...ge-results.php


Whatever the case, Mursaat Monks are the absolute worst to handle if your team isn't prepared. Or, more accurately, if YOU aren't prepared, and you're running an all-hench team. 7 henchmen and a human player can't even take out Willa the Unpleasant alone when that human player isn't ready for it.
On the other hand, it's a good lesson in the importance of disruption, and the values of armor-ignoring damage.
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Old Jun 11, 2006, 09:12 AM // 09:12   #6
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Actually, an all henchie team can kill the mursaat monk bosses even if you don't bring interrupts or even any damage at all. It just takes a long, long time. I once when out to explore Ice Flow on my monk and I found the mursaat monk boss out there. I ended up pinning it in a corner so it couldn't get away from Cynn's Fire Storm, set myself auto-attacking (staff shots ftw), then went AFK for fifteen minutes or so. And even after I came back it took about another five minutes to finish the boss off.

Just though I'd share that, heh.
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Old Jun 11, 2006, 11:38 AM // 11:38   #7
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I remember killing that monk boss in ice floe to cap his elite.Luckily it was before aoe was nerfed so no need for pinning. I was a healer monk making it even harder.
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Old Jun 11, 2006, 11:49 AM // 11:49   #8
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Quote:
Originally Posted by Mercury Angel
Whatever the case, Mursaat Monks are the absolute worst to handle if your team isn't prepared. Or, more accurately, if YOU aren't prepared, and you're running an all-hench team. 7 henchmen and a human player can't even take out Willa the Unpleasant alone when that human player isn't ready for it.
On the other hand, it's a good lesson in the importance of disruption, and the values of armor-ignoring damage.
Yeah that was my worst worry with killing the boss when i did THK bonus with hench earlier. Took absolutely AGES to kill the Mesmer since it just spammed Ether Feast. Killing the monk is nigh impossible without interrupts, knockdowns or diversions.
Willia is amusing, armour ignoring damage goes a VERY long way. Once when henching Abaddons Mouth with my Monk i somehow ended up blocking Cairn The Destoyer into a corner while Willia just healed him. After 2 minutes of spamming Balthazaars Aura and Symbol Of Wrath and a few other skills he dropped, even with Willia the powerhealer there. The easiest way to kill a boss if your using real people is to just body block, surround or whatever, then just cast AoE. They start 'fleeing' and end up just not casting for 5-10 seconds instead...

I remember a while back i worked it out at around 180 AL... I was basing that on Meteor Shower doing (a truly awesome) 21 damage at lvl16 fire. My maths may have been wrong though. Don't think i took into account the level based reduction... but it would mean that 180AL is the equivilant.
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Old Jun 11, 2006, 05:18 PM // 17:18   #9
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guess you could check gwwiki.com
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